using VRage;
using VRage.Utils;

namespace Sandbox.Game.Entities.Interfaces
{
	public interface IMyInventoryItemAdapter
	{
		float Mass { get; }

		float Volume { get; }

		bool HasIntegralAmounts { get; }

		MyFixedPoint MaxStackAmount { get; }

		string DisplayNameText { get; }

		string[] Icons { get; }

		MyStringId? IconSymbol { get; }
	}
}
